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Sculptures, renders — mixed media objects
3D MOD
Form
Get the silhouette right before anything else — everything downstream depends on it.
On the approach
Blended Workflows
Sculpt the form, let Blender and Unity fight over how it moves, and let generative tools handle the repetitive work.
AP
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Mixed Media
Traditional sculpting is still the foundation — proportion and silhouette get solved by hand, the same instinct as clay.
Everything after that is software doing what software's good at: iteration, lighting, automation.
On the approach
Automate the
Boring Part
AI-generative passes handle the tedious texture and variation work — not the decisions,
just the labor.
On the approach
Workflow
Rooted
Formal training in traditional sculpting comes first. Blender, Unity, and generative tools are just faster hands.
Study The Greats
Volume over precious perfection — daily repetition sharpens the eye faster than any single polished piece. The tool stack is disposable; the instinct for form isn't.
Sculpting and building environments
Evolution of 3D design through generative tools and automated workflows.