Alex Pesci

AboutPortfolioContact
← Portfolio

02 / 05

Sculptures, renders — mixed media objects

3D MOD

Focus

Commercial 3D elements

Medium

3D / render

Form

Get the silhouette right before anything else — everything downstream depends on it.

On the approach

Blended Workflows

Sculpt the form, let Blender and Unity fight over how it moves, and let generative tools handle the repetitive work.

AP

ch.02

Mixed Media

Traditional sculpting is still the foundation — proportion and silhouette get solved by hand, the same instinct as clay.

Everything after that is software doing what software's good at: iteration, lighting, automation.

On the approach

Automate the
Boring Part

AI-generative passes handle the tedious texture and variation work — not the decisions,
just the labor.

On the approach

Workflow

Rooted

Formal training in traditional sculpting comes first. Blender, Unity, and generative tools are just faster hands.

Study The Greats

Volume over precious perfection — daily repetition sharpens the eye faster than any single polished piece. The tool stack is disposable; the instinct for form isn't.

FORMSCULPTBLEND2024

Sculpting and building environments

Evolution of 3D design through generative tools and automated workflows.